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Barotrauma dedicated server tool
Barotrauma dedicated server tool









barotrauma dedicated server tool
  1. #BAROTRAUMA DEDICATED SERVER TOOL MOD#
  2. #BAROTRAUMA DEDICATED SERVER TOOL UPDATE#
  3. #BAROTRAUMA DEDICATED SERVER TOOL CODE#

#BAROTRAUMA DEDICATED SERVER TOOL CODE#

Spy code (Viewing others inventories as the host) can now view inventories of stunned and handcuffed players, allowing you to remove cuffs or access rag-dolled/Stunned players inventories. There were modifications to the In Game Info GUI, streamlining and attempting to improve its handling/responsiveness while reducing bugs and issues with it such as stack overflow, it may currently be more problematic but should be Ok. I likely have way more issues than this but I don't have the capacity to test it that far, if it crashes the reports would be nice (private message, forum post, discord etc), If you see any buggy behavior I'd love to know. I need to investigate and learn the new console command structure. Most console commands from my modification do NOT have client-specific code yet, I have no idea what will happen if clients are allowed to use them and then actually try it (It might work though, for maybe things like freeze command).

#BAROTRAUMA DEDICATED SERVER TOOL UPDATE#

My own version of checktraitor is likely broken, but I think the update added its own can't recall now. I'll go through this at some point.Ĭustom CPR variables do not work right now, I have not worked out how I want to mold my changes to the new system so for now this is vanilla. pumps should go in pumps but perhaps they wind up showing as item interaction). Server logging may be in the incorrect categories. Log lines in server logs might not properly show disguised, or be double-verbose and show client name, disguised name -and- characters base name (Or disguise name twice!) - I have yet to go through every single server log line to ensure these are correct.

#BAROTRAUMA DEDICATED SERVER TOOL MOD#

For now though what i'm fairly certain might be the case:Ī few translation texts from vanilla might not be fetched where they should (I need to include my own variation of this same feature for my mod specific texts without requiring replacement or editing of the original). + another 112 changed files with 115,714 additions and 105,934 deletions.) as a combination to the gap between 0.7.0.1 and 0.8.0.2 I am expecting numerous bugs. Given the scale of the changes (366 changed files with 128,209 additions and 8,743 deletions. I just finished 0.8.0.2 and then suddenly we had a 0.8.0.4 Keep in mind that it was working completely fine last night.ĮDIT: I fixed the problem by uninstalling the game and deleting every slight hair of a trace of it from my computer.I have worked for what feels like forever on updating this mostly manually. I have even tried to host with UPnP enabled, reinstalled Barotrauma, disabled a lot of stuff on my firewall, tried to make exceptions on my windows for its ports and even tried port forwarding but there is no difference. I am able to host with the in-game host button, though, without a hitch. Meanwhile, in the console, it shows: "Successfully authenticated client via Steam (Steam ID: 76561198155332390)." Clientlist shows no increase of players, and they are not connected to the game, but still no errors. Person/me finds, then attempts to join my dedicated server. It shows that a steam user is trying to authenticate, then when they time out but the console doesn't show any error. However, in the console for the dedicated server, I can see people make attempts to join. Now, whenever I host, nobody is able to join, even myself. I've been hosting a server on my PC for a few weeks now, and up until now it has been going smoothly.











Barotrauma dedicated server tool